Design Activity
This text describes the artifacts generated by participants when they
were prompted to create an exhibit to teach visitors about AI. These artifacts
can provide insight into visitors’ priorities and interests in AI-related
exhibits, which can then inspire future design research. In this section, we
describe the exhibits that participant groups designed. We comment on common
design features in Discussion (section 8). We include a few participant-drawn
sketches where they add to an understanding of the textual description of the
designed exhibit.
Group 1: AI
Paintings & Riddles
Mark (dad) and Ella (age 6) selected the prompt card “Did you know that
some AI can do creative things, like write poems or generate paintings?” Ella
wanted to create an exhibit that showed that AI could write poems and Mark
wanted to create an exhibit that showed AI drawing a picture, so they decided
to each create a separate design. Ella took inspiration from one of her
favorite exhibits at the museum, which has an auditorium with a spherical
projection screen in the middle. She suggested having the screen display a
riddle (“question poem”) with multiple choice answers for the audience to
choose between. The visitors sitting in the auditorium would have buttons or
clickers that they could use to choose an answer to the riddle that was
generated by the AI on the screen. Mark situated his exhibit in a hallway.
Visitors walking down the hallway could select between different features of a
painting—for example, choosing between a landscape vs. a portrait, or selecting
color vs. black and white. Based on these inputs, the AI would generate a
unique painting that it would project on the wall in the hallway. Visitors
could view a “time-lapse” video of the AI generating the painting. Visitors
would be able to email themselves a copy of the picture they created.
Group 2: Drone
Showcase
Group 2 picked the prompt, “Did you know that AI devices use sensors to
detect things in the world?” Alex (age 10) suggested creating a “drone
showcase” exhibit where you could fly a drone around the museum (he was really
enthusiastic about drones throughout the workshop). Mimi (age 6) came up with the
idea to move drones around in a room to solve a puzzle. This reminded Alex of
“mini games, where you have to...get an egg and you have to fly it to the other
side of the room without it cracking.” Ricky suggested the idea of using the
drone to walk the dog. The group ended up sketching an exhibit where a visitor
could fly a drone to bring food and water to a dog.
Group 3:
Competing Robots
Group 3 chose the prompt, “Did you know that some robots move by
pre-planning routes, and others simply react to objects in their path?” The
group came up with the idea of an exhibit in which two different robots would
navigate a maze. One robot would navigate the maze by sensing obstacles and the
other would operate according to a visitor-written program. Visitors could use
a block-based programming language on an iPad kiosk to program the pre-planned
robot. They could then compare the performance of the two robots and discuss
the pros and cons of each approach. Group 4: Responsive Box
Group 4 selected the design prompt, “Did you know that some AI systems
are often only good at one very specific task—like recognizing a face or
turning on a light when motion is detected?” Lauren suggested creating “a
little dude that runs away when you put your hand near it.” She suggested using
a motion sensor to detect the presence of your hand. Ralph added to this idea,
suggesting using speed to modulate the response of the AI. They ended up
creating a moving box that sensed hand proximity and speed. If a hand
approached it quickly, the box would move away. If it approached slowly, the
box would move towards you, and if you touched it, a heart would show up on a
touchscreen. If you moved your hand towards the box at medium speed (“just
right!”) it would stay still. If you touched it, you would see two hearts.
Group 5:
Family-Friendly Smell Detector
Group 5 picked the prompt, “Did you know that humans play an important
role in fine-tuning AI systems?” They designed a “family friendly” exhibit that
“little kids would think was fun too.” Visitors would step into a booth where
an AI would learn how “humans think different chemicals and pheromones smell.”
The exhibit would: “shoot a little scent out and then it would, for the sake of
like smaller or younger children, have maybe like a touchscreen with pictures
and they could choose between certain things like what it smelled like. So,
like tap a picture. And then like a secondary question would come up that said,
‘is this a pleasant smell or is this an unpleasant smell?’ So, it can help the
smelling sensor kind of figure out what we think and how we feel about certain
scents
Charini Robles - Ayudo

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